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Gaming Event

Being Awesome

WHO WE ARE

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A player-first game publisher that combines direct-to-consumer distribution (via owned/partner storefront capabilities), a repeatable third-party publishing pipeline, and disciplined investment approach to maximize returns.

Our Audience

  • PLAYERS 
    Global PC & console midcore titles (strategy, sim, survival, city-builder, etc.) with high engagement, viral discovery and a strong DLC opportunity
     

  • DEVELOPERS 
    Independent studios seeking a publisher who knows how to engage players, production support, and distribution in a true long term, partnership mindset

     

  • PARTNERS / IP OWNERS 
    Entertainment brands seeking games first transmedia with measurable media and fanbase growth 

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Player Empowerment

 

Awesome Entertainment believes the future of publishing lies with player empowerment and evolving their role from audience to agent. Our strategy combines the building blocks to enable the key elements of Player Empowerment. 
 

UGC and Modding 

  • Player expectation for expanded content and experiences will be the norm 
     

Player voting and input 

  • Enabling and embracing player feedback drives engagement and loyalty  
     

Player participation in the economy 

  • Giving players the ability to profit from their creativity 

At Awesome Entertainment, we believe the barriers to players need tearing down and that, increasingly, players will contribute to  the creation, decision making, funding and virality of games. 
 
We’re building a new kind of gaming company - one that captivates players, challenges industry norms, and creates lasting value through innovation, creativity, and connection. 

Video Game Computer

OUR TEAM

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John Burns
CEO
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Richard Colledge
SVP Finance
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Ben Conrad
SVP of Comms
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Chauncey Gammage
CPO, GM The Americas
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Jeff Pabst
CCO
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Stuart Sullivan
COO
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Damien Urvois
VP of Business Dev
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Chris Yates
CTO
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