
Being Awesome
WHO WE ARE
​
A player-first game publisher that combines direct-to-consumer distribution (via owned/partner storefront capabilities), a repeatable third-party publishing pipeline, and disciplined investment approach to maximize returns.
Our Audience
-
PLAYERS
Global PC & console midcore titles (strategy, sim, survival, city-builder, etc.) with high engagement, viral discovery and a strong DLC opportunity
-
DEVELOPERS
Independent studios seeking a publisher who knows how to engage players, production support, and distribution in a true long term, partnership mindset
-
PARTNERS / IP OWNERS
Entertainment brands seeking games first transmedia with measurable media and fanbase growth


Player Empowerment
Awesome Entertainment believes the future of publishing lies with player empowerment and evolving their role from audience to agent. Our strategy combines the building blocks to enable the key elements of Player Empowerment.
UGC and Modding
-
Player expectation for expanded content and experiences will be the norm
Player voting and input
-
Enabling and embracing player feedback drives engagement and loyalty
Player participation in the economy
-
Giving players the ability to profit from their creativity
At Awesome Entertainment, we believe the barriers to players need tearing down and that, increasingly, players will contribute to the creation, decision making, funding and virality of games.
We’re building a new kind of gaming company - one that captivates players, challenges industry norms, and creates lasting value through innovation, creativity, and connection.

OUR TEAM

John Burns
CEO

Richard Colledge
SVP Finance

Ben Conrad
SVP of Comms

Chauncey Gammage
CPO, GM The Americas

Jeff Pabst
CCO

Stuart Sullivan
COO

Damien Urvois
VP of Business Dev

